Wednesday, November 28, 2007

Starting something...

Okay, so here's the big idea. I'm not sure where to start, or what will get done, but here's the dream.

I have the game Lumines for the PSP. I just got it and I really like it. I almost didn't get it because it seems that the game can now be used to hack PSPs, and not even my new shiny one, just the old ones. Demand and economies being what they are, I paid a little much, but I'm over it.

After getting addicted for a little bit, I wandered off on the internet, like ya do, and I found this gem of an article on wikipedia which in turn led me to this gold pile. Some cs dude from Australia did exactly what I had wondered about the game, he solved it completely. I won't go into too much detail, but there's a method that if played correctly and perfectly, you never lose. The only way to really screw up is to drop a piece while it's being swept, thus screwing up. Otherwise, the game is perfectly done. He explains it better, not my job.

What my job is now, I want to use this knowledge to put together a system that plays the psp game perfectly. And I don't mean some lame PSP emulator and some screen scraping application. I want to do this computer science senior project style.

My mission: Take my perfectly legit PSP, use the video output to my program to analyze and play "the perfect game". Then hopefully get some sort of hobby shop kit together to push the buttons, thus removing me from the whole equation. All in all, I'm hoping to get that elusive 999,999 max score on my game.